Monday, July 4, 2016

D.Gray-man Hallow - Ep.1: The Fourteenth | Review

D.GRAY-MAN HALLOW - Ep.1 | The Fourteenth

I’ve been a huge fan of D.Gray-man for years. I started reading the manga back when I was about 11, and I’ve loved it since. It started off kinda shaky, but after sticking with it and getting to the first major story arc, the series really picks up. Katsura Hoshino’s writing and artwork began to get really good, and further along in the manga, it’s nothing short of excellent.


However, I’ve always disliked the anime. Coupled with shoddy animation and pointless filler content, there were a lot of other problems like storyline changes. I can get behind these a lot of the time (Fullmetal Alchemist is famous for its completely different storyline halfway through, and I love that anime), but here it was poorly done. As the anime went on, however, it stood by the manga more, and it improved in quality ever so slightly.

The Japanese voice cast was pretty bad, though. It was hard to watch it in Japanese, and none of the voices really matched the looks of the characters. The English cast, on the other hand, did a great job (even Travis Willingham’s questionably deep voice for Kanda), and they made it that much better to watch. But overall, it wasn’t that great of a show and I was kind of glad that they ended it. Generic art, shoddy animation, and questionable changes made it a less than enjoyable experience.

Then soon on, they announced a new anime that would be picking up right where the previous one left off. D.Gray-man Hallow. And lo and behold, after watching the first episode, it’s far better. Great art, far better animation, and just overall much better production values, it’s a great watch.

Hallow picks up exactly where I left off in the manga, and I’m happy about that. The first episode tells a good adaptation of the chapters it’s based on, and it’s a good mixture of action, drama, and comedy. They never go overboard on any of these things. As well, if you’re like me and you haven’t kept up with the series lately, the beginning of the episode has a nice recap to remind of you of what last happened.

Despite how much I love Hallow so far (based on the first episode), I will say that I still am having a hard time getting behind the Japanese cast. The cast is entirely different from the original series’ cast, with a lot less famous actors (Sanae Kobayashi, Kenichi Suzumura, and Takahiro Sakurai are all gone), and while the performances are better, for the most part I still feel the voices don’t match the faces. Despite that, they’re easier to listen to since they sound significantly less stiff.

The comedy is less ham-fisted, and fits in well with whatever scenes they’re in. On top of that, even simple scenes like conversations are far more interesting to watch due to the fact that they’re no longer just still frames. Characters move constantly, breathing more life into each scene. The action scenes are all relegated to the first quarter of the episode, and they’re all brilliantly animated.

I can’t say much about the story without spoiling some heavy plot details of D.Gray-man, but what’s there was implemented and executed very well. There’s... not much more I can really say about it, aside from the fact that I’m really excited to see more of this series.

OVERALL RATING:
9/10 

Quick Play #1 | Resident Evil: The Mercenaries 3D

QUICK PLAY
#1: Resident Evil: The Mercenaries 3D


So begins another writing series that might not go anywhere. I introduce you to Quick Play, a series of short reviews where I will talk about games that are not only enjoyable, but easy to jump in and out of. And first on our roster is Capcom’s second portable Resident Evil game, Resident Evil: The Mercenaries 3D for the Nintendo 3DS.

The game was released in 2011, and is a simple one. It is a (slightly) more fleshed out version of The Mercenaries minigames that previously appeared in both Resident Evil 4 and Resident Evil 5, and features select characters and stages from the respective games. The playable roster includes Chris Redfield, Jill Valentine, Claire Redfield, Jack Krauser, Barry Burton, Rebecca Chambers, HUNK, and Albert Wesker.

What differentiates this game from the minigames seen in previous games is that you do not simply select a character, select a stage, and go nuts. There are actually different missions, each with their own stages, enemy varieties, and conditions. It is worth mentioning however that the first three mission levels are pretty much just tutorials. The real meat of the game doesn’t begin until Mission 4-1, and the difficulty even ramps up from there.

Once you hit this point, Resident Evil: The Mercenaries 3D becomes a very good game to drop in and out of, and play whenever. The gameplay is smooth, missions are short and sweet, and the game is even better if you have someone to play with.

Unfortunately, I’d say the only downside to this game is the major lack of content, but if you can find it for cheap, it’s definitely a game to invest in. A classic Mercenaries styled mode would have been a plus, too.

WHAT’S THE VERDICT?
 + Easy to jump into whenever.
+ Fun, fast-paced gameplay.
+ Co-op is a blast.
- Lack of content in the overall package.
- Tutorial takes up way too many missions.
- No classic Mercenaries option.

I’ll say it again, if you can find this game for a low price, it’s definitely worth investing money and time into, especially if you’ve got a friend to play with.

QUICK PLAY RATING: 
8/10